Thief. Experts at stealth and surprise, thieves move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit. Main Hand. Off Hand.
Skills. Rangers are experts in wilderness survival and nature magic. Traps. Rangers punish enemies by hiding traps on the field of battle. Traps can freeze, cripple, and poison unwary foes who wander into their paths.
The dragon hunter is a ranged, methodical hunter that uses various traps to ensnare their prey while picking them off with arrows of light. Their virtue skills become corporeal and more powerful in exchange for a longer casting time. — In-game description. Dragonhunter is an elite specialization for the guardian unlocked with the Heart of
Axe is hands down the best option. It is meta on warrior, guardian, condi revenant, ranger, necromancer, and mesmer. That is every class that can use it and many use axes for various stats. Someone actually did a guide a week or two ago about which Legendary weapon types to prioritize based on usage among meta builds.
Thief: I dislike class mechanic of having to use another recourse just to use basic weapon skills. Elementalist: Oddly for the "mage" type class, it feels way more geared for power build than condi. Necromancer: I don't like the shroud mechanic. It hides your weapon skills making you use use shroud skills instead.
And there is no tell if Anet will be successful with implementing the new weapon anyway and we may end up with Torch 2.0, a basically subpar weapon for competetive. EDIT: fixing Core would be the step 1, before any espec and warrior mains have made all sort of good ideas in the Warrior Changes Omnibus Thread already. GstHc.